Flash Assailant
DARK 4

Flash Assailant

  • ATK:
  • 2000

  • DEF:
  • 2000

  • View:
  • 2713




Decrease the ATK and DEF of this card by 400 points for each card in your hand.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
42± 8/ 100
Power Score
Intrinsic 41
Deck 43

Flash Assailant — Power Evaluation

Final Score: 42 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 43 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Flash Assailant is a plain Level 4 DARK Fiend whose only effect is a continuous -400 ATK/DEF per card in hand. It has no search, negation, removal, or recursion in its text, and the evidence records zero combo boards, so it converts nothing beyond its own body. The 2000 base ATK earns no points; the score comes from being a cheap, deck-portable Level 4 body that is played in 5 of 5 sampled decks (3 copies in 4 of them), which confirms it is practical but does not make it strong.

Axis scores

Axis Score Evidence
Accessibility 40 Live in 5 of 5 sampled decks, but no searcher or starter route appears in the evidence (starter role and searched-for role are both 0). (observed)
Combo & Conversion 25 Zero combo appearances; the only conversion is the text-level stat change, so this is text-only inference. (inferred)
Resource Economy 20 No draw, search, banish, or recursion effect in the text, and no net card-advantage data. (verified)
Effect & Interaction 5 The effect only changes its own ATK/DEF and gives the opponent nothing to respond to. (verified)
Material Utility 45 A Level 4 DARK Fiend is a generic material body, and its stat effect does not depend on being unblanked for that role. (inferred)
Resilience & Flexibility 35 A single-zone body whose ATK falls as the hand grows; there is no redundancy or multi-turn presence in the evidence. (inferred)
Deck-Building Efficiency 70 Plain 3-copy-or-1-copy generic body with no garnets, locks, or restrictions in any sampled deck. (observed)

Calculation

Weight profile: Utility default (no clear role), no secondary blend applied. Intrinsic ≈ 41, Deck ≈ 43, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 4 DARK Fiend body that fits many Fiend and Dark decks
  • Cheap to run: 3 copies in 4 of 5 decks with no garnet or restriction cost
  • Appears in 5 of 5 sampled decks, all in main deck

Weaknesses

  • No search, negation, removal, or recursion in its text
  • Zero recorded combo appearances, so conversion is unproven
  • Its ATK depends on hand size, so it is only strong in hand-empty states

Counters / choke points

  • No counter evidence supplied; the card has no targeting or interaction that would need answering

Best use

Utility Level 4 body. Decks: Greed, Fires of Doomsday shells (partner-based, observed only). Suggested copies: 3.

Evidence & gaps

  • Verified: Base 2000 ATK/DEF Level 4 DARK Fiend Effect Monster with a -400 ATK/DEF per card in hand effect; Copies per deck: 3 copies in 4 decks, 1 copy in 1 deck (avg 2.6)
  • Observed: Present in 5 of 5 sampled decks, all in main deck; Greed archetype in 3 of 5 decks (60%); Partners such as Invader of Darkness, Double Coston, and Fires of Doomsday appear in 3 of 5 decks each
  • Inferred: Generic Level 4 material body value, unaffected by the -400 effect being negated; Accessibility is real but depends on the deck's own searchers, none of which are in the evidence
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); inclusion inferred from the 5-deck sample only no rulings or hand-size floor clarification for the -400 effect











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